
Furthermore, I think Croft Manor would make an excellent central hub that Lara can return to throughout the game to upgrade abilities, craft new materials, equip quest-specific weaponry or tools, or simply take a breather between missions.Ĥ) Take a more open-world approach – I’m not entirely sure what a fully open-world Tomb Raider game would look like or how it could be executed, but I’d welcome the option to jump between locations with greater ease and have greater freedom to explore the surrounding areas without triggering a cut scene. I’m sure Lara could fit a decent gym, pool, and assault course in that lofty mansion of hers. While the reboot trilogy did a decent job of incorporating tutorials and gameplay hints into its opening levels, I miss the training areas of yesteryear.


Wouldn’t that be more rewarding than helping a random villager retrieve some lost equipment?ģ) Bring back Croft Manor – At the end of Shadow of the Tomb Raider, we see that Croft Manor has been restored to its former glory and is now Lara’s base of operations. Imagine if the entrances to challenge tombs could only be found by correctly solving a multi-step riddle. That way, gamers can use their detective skills and knowledge of the terrain to unearth hidden secrets and vital clues.

I know combat has been a mainstay of Tomb Raider since the very beginning but I could do without the all-too-frequent waves of mercenaries and humanoid enemies.Ģ) Fewer fetch quests, more riddles – In addition to the usual environmental and traversal puzzles, I’d also like to add cryptic riddles to the mix, something along the lines of the papyrus puzzles of Assassin’s Creed: Origins or Ainigmata Ostraka of Assassin’s Creed: Odyssey. Any future games should stick to this formula and, if anything, skew in favour of exploration and puzzles. And while a new Tomb Raider game has yet to be confirmed, I thought I’d have some fun in the meantime and think about what I’d like to see and do in Lara’s next outing.ġ) Maintain the current balance of combat/exploration/puzzles – For all my issues with 2018’s Shadow of the Tomb Raider, I genuinely believe that the game struck the perfect balance between exploration, combat, and puzzle-solving.

Many moons ago, I put together a wish list for a sequel to Tomb Raider (2013) and, oddly enough, most of the items on that list ended up being gameplay features in Rise of the Tomb Raider, Shadow of the Tomb Raider, or both.
